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Introduction to the Venturer Section

 

The Introduction to the Venturer Scout Section is to be completed when joining the Venturer Scout section, either when transitioning from the Scout section or when you join the Movement. This will help you get to know the other Venturer Scouts and set goals for what you wish to get out of your time in Scouting.

Challenge Areas

 

The Challenge Areas facilitate the core program. They are four broad areas which all programming should fit under.

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The Challenge Areas not only assist in idea generation, but form part of the requirements for measuring your participation and achievement in Scouting. Through a process of participate-assist-lead, you will be able to record your involvement in the program.

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At the plan stage of programing, Venturer Scouts work together develop a program that involves activities from each of these areas. Through this process you are encouraged to make sure every activity is fun, challenging, adventurous and inclusive.

Milestones

 

You gain Milestone achievements by participating, assisting and leading in activities in Venturer Scouts. these activities are based on the four challenge areas.

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There are three Milestones; each Milestone should take 6-12 months. the Milestones have you running a vast range of programs for your Unit and for other Sections or your Group.

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Milestone 1: Participate in 6 activities from each Challenge Area, Assist in at least 2 Challenges from at least 2 Challenge Areas, Lead at least 1 Challenge.

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Milestone 2: Participate in 5 activities from each Challenge Area, Assist in at least 3 Challenges from at least 2 Challenge Areas, Lead at least 2 Challenges.

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Milestone 3: Participate in 4 activities from each Challenge Area, Assist in at least 4 Challenges from at least 2 Challenge Areas, Lead at least 4 Challenges from at least 2 Challenge Areas..

Outdoor Adventure Skills

 

Outdoor Adventure Skills are the link between adventurous activities and your involvement in developing skills in these activities. The framework provides a developmental and progressive pathway to build adventurous skills.

 

It enables you to access the basic skills for a range of activities, and progresses through high skill levels across nine broad activity areas, many with multiple activity streams.

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Core:

Bushcraft, Bushwalking and Camping are the three Core Outdoor Adventure Skills. These skill areas are seen as the fundamentals of the Outdoor Adventure Skills and the base that other skills are built upon.

 

These activities are accessible to all members across Australia, regardless of locality. Whilst it is not compulsory to complete any Outdoor Adventure Skills, these are the key skills required 9as a minimum) to achieve any of the Peak Awards.

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Specialist:

Alpine, Aquatics, Boating, Cycling, Paddling and Vertical are the other six Specialist Outdoor Adventure Skills. these broad areas have multiple streams, separating at stage 4 and/or stage 7, which youth members may choose to pursue.

 

Not all of these skill areas are accessible by all members, with locality impacting on the achievability of one or many of these skills. it is unlikely that all Section Leaders regardless of the Section, will hold competencies in all of these skill areas, although they may have chosen to upskill in one (or more) specific area(s).

 

These skill areas are not compulsory, although youth (and young adult) Members will need to complete some stages of these skill areas in order to achieve the Peak Award across every section.

Special Interest Areas

 

Special Interest Areas are six broad skill areas that you may choose to explore. Special Interest Areas are tailored to an individuals' own interests, and require you to set you own goals for the area you are pursuing or looking to complete a project in. The challenges are set by you using Plan>do>review, all within a set time frame.

Adventurous Journey

 

Adventurous Journeys are a way for you to get out, explore and put in place the skills you have learnt during the Scout program. your adventurous journey should occur when working on milestone 3.

Personal

 Development or Leadership Course

 

This component of the peak is to support you in the development of personal and leadership skills, to become active citizen and enrich your personal development journey. However, leadership and other personal skills cannot be 'taught' in courses, instead they are learnt through experience and the process of being an active member of the scouting program, and through other opportunities in your life. Courses can help to solidify learnings, open up new ways of thinking and approaches, and to provide opportunities for reflection and peer-to-peer sharing. Participation in these courses can help you along your journey, but they must be backed up by experiential learning opportunities within the week-to-week Scouting program itself.

Personal

 Reflection

 

The Personal Reflection is likely to be the final component of the Venturer Scout Peak Award you need to complete. The intent of this is to encourage you to think about your time in the Section, consider what you have learnt, how you have achieved goals, and to reflect on your development (SPICES).

Venturer Scout - Achievement Pathways mo

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